Game designer

Bridging:

.Art & Math
.Psychology & Technology
.Story & Market

Pull up a chair, warm yourself up and come hear a story…
But be warned, when it begins, you won’t want it to stop!

Equipped

abilities

  • I am well versed in Photoshop and working with a stylus, using these to:

    • Paper prototyping, presenting topics, UX design.

  • Ease in public speaking and presenting ideas.

    Ready to hear, give feedback, and facilitate communication between departments and people.

    Maintaining a positive and inclusive social environment.

  • Creating and maintaining GDD documents, using Word, Google Docs and Confluence, Notion. Diagramming processes with Miro.

    Respecting established norms. Iterating on topics, adapting them to the readers.

  • With Excel or GoogleSheets, I have experience creating dynamic multi stat and variable sheets.

    Analyzing game data, estimating practical outcomes and developing balancing formulas.

  • Experienced in adapting to different languages, public (e.g. C# on Unity, C++ on UE5) or proprietary.

    Learning and using engines to blockout and scripting balancing features.

BAckstory (Portefolio)

  • I have been a Game Master for over 12 years, using multiple TTRPG systems.

    • Developed and published balancing tools and homebrew content for these systems.

    Presented, created and refined stories for all kinds of players, be it friends or strangers, new or veterans.

  • Worked as Game Director and designer for multiple slot machine games.

    Games published on physical machines, desktop and mobile platforms.

    Developed and balanced mathematical models up to legal standard.

    Continuous study of target audience and market shifts.

  • Love for playing, analyzing, and working on designs and solutions for all kinds of games.

    From stat driven RPGs, to short party games, to racing games.

    Worked on gamified workplace solutions (Liftov), multiple game jams, slot games (Cristaltec) and AAA (Dakar desert rally from Saber interactive).

  • Desconstructing game design in boardgames mechanics and player psychology.

    One of the two hosts and audio editor of “Componente Verbal”; A portuguese podcast on Spotify about role playing in table top rpg systems, content creation and design, story hooks, historical references and player psychology.

    Wrote, edited and designed Instagram page for homebrew DnD design ideas (TwoDiceyBards). Publicizing my published works and rebalancing existing mechanics.

My Stuff

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