LEAD Game designer

For 8 years I’ve been working in the video game industry in different roles: From junior programmer, to game mathematician, to game designer, to my current role as Lead Game Designer at Saber Interactive Porto.

Game Design requires experience and know-how in multiple disciplines, art and technical. My particular interest lies in their intersection: Player Psychology.

In paralel, but not less relevant, I’ve been a DM for over 15 years, running multiple TTRPG systems, and writing my own published content. I’m, of course, a big fan of RPG and adventure stories. D&D is where my Game Design journey started, and many of my player-interpersonal skills refined.

Looking for Adventure?

Sit and warm yourself by the fire, we’re about to begin.

… After a rowdy night on ship, you feel your head ring - must have been your overindulgences.

Beams of light sear the upper deck, as the hatchet opens. It’s been three days since the ship was taken, and you were made prisoner.

“Bring them out, We’ve finally arrived! - Yells a ruff and commanding feminine voice.

You captors await you on deck. What do you do?

Skills

&

tools

BAckstory (Portefolio)

My Stuff

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