Lead Game Designer

For 8 years, I’ve worked in the video game industry in different roles, from junior programmer, to game mathematician, to game designer, to my current role as Lead Game Designer at Saber Interactive Porto.

Game Design requires experience and know-how accross multiple disciplines, art and technology. My particular interest lies at their intersection: player psychology.

In parallel, but not less relevant, I’ve been a DM for over 15 years, running multiple TTRPG systems, and writing my own published content. I’m, of course, a big fan of RPG and adventure stories. D&D is where my Game Design journey started, and where many of my player-focused interpersonal skills were refined.

Sit and warm yourself by the fire, we’re about to begin.

… After a rowdy night on ship, you feel your head ring - It must have been your overindulgences.

Beams of light sear the upper deck, as the hatchet opens. It’s been three days since the ship was taken, and you were made prisoner.

“Bring them out, We’ve finally arrived!” yells a rough and commanding feminine voice.

Your captors await you on deck.
What do you do?

Looking for Adventure?

Skills

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tools

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