
GDD of personal Project
All documentation and calculations presented were developed by me.
GDD documentation for an RPG game with JRPG style battle system, subverting some ideas of what it can represent. Multiple stories that can each be explored with different combinations of heroes from a list. Creating interesting player choice and character representation.
Study of game calculations for hero and enemy stats and abilities.

First Game Flowchart

Index 1

Index 2

High Level Summary

Story Structure

Story

Mythos and structure for Story levels

Defining the player heroes

First structure for hero creation

Exploration

Combat Structure

Menu UI

Art Design and first example

Character Visual Development

Audio direction basics

Planning prototype progression

Tools to be developed for testing



Enemy Stat Spread

Hero stat on Level Up

HP and Damage Calculations

Simulation of combat and basic estimations.